Large language models (LLMs) have been shown to be able to perform new tasks based on a few demonstrations or natural language instructions. While these capabilities have led to widespread adoption, most LLMs are developed by resource-rich organizations and are frequently kept from the public. As a step towards democratizing this powerful technology, we present BLOOM, a 176B-parameter open-access language model designed and built thanks to a collaboration of hundreds of researchers. BLOOM is a decoder-only Transformer language model that was trained on the ROOTS corpus, a dataset comprising hundreds of sources in 46 natural and 13 programming languages (59 in total). We find that BLOOM achieves competitive performance on a wide variety of benchmarks, with stronger results after undergoing multitask prompted finetuning. To facilitate future research and applications using LLMs, we publicly release our models and code under the Responsible AI License.
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We present the Habitat-Matterport 3D Semantics (HM3DSEM) dataset. HM3DSEM is the largest dataset of 3D real-world spaces with densely annotated semantics that is currently available to the academic community. It consists of 142,646 object instance annotations across 216 3D spaces and 3,100 rooms within those spaces. The scale, quality, and diversity of object annotations far exceed those of prior datasets. A key difference setting apart HM3DSEM from other datasets is the use of texture information to annotate pixel-accurate object boundaries. We demonstrate the effectiveness of HM3DSEM dataset for the Object Goal Navigation task using different methods. Policies trained using HM3DSEM perform outperform those trained on prior datasets. Introduction of HM3DSEM in the Habitat ObjectNav Challenge lead to an increase in participation from 400 submissions in 2021 to 1022 submissions in 2022.
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神经网络可以表示和准确地重建静态3D场景的辐射场(例如,NERF)。有几种作品将这些功能扩展到用单眼视频捕获的动态场景,具有很有希望的性能。然而,已知单眼设置是一个受限制的问题,因此方法依赖于数据驱动的前导者来重建动态内容。我们用飞行时间(TOF)相机的测量来替换这些前沿,并根据连续波TOF相机的图像形成模型引入神经表示。我们而不是使用加工的深度映射,我们模拟了原始的TOF传感器测量,以改善重建质量,避免低反射区域,多路径干扰和传感器的明确深度范围的问题。我们表明,这种方法改善了动态场景重建对错误校准和大型运动的鲁棒性,并讨论了现在可在现代智能手机上提供的RGB + TOF传感器的好处和限制。
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我们介绍了栖息地2.0(H2.0),这是一个模拟平台,用于培训交互式3D环境和复杂物理的场景中的虚拟机器人。我们为体现的AI堆栈 - 数据,仿真和基准任务做出了全面的贡献。具体来说,我们提出:(i)复制:一个由艺术家的,带注释的,可重新配置的3D公寓(匹配真实空间)与铰接对象(例如可以打开/关闭的橱柜和抽屉); (ii)H2.0:一个高性能物理学的3D模拟器,其速度超过8-GPU节点上的每秒25,000个模拟步骤(实时850x实时),代表先前工作的100倍加速;和(iii)家庭助理基准(HAB):一套辅助机器人(整理房屋,准备杂货,设置餐桌)的一套常见任务,以测试一系列移动操作功能。这些大规模的工程贡献使我们能够系统地比较长期结构化任务中的大规模加固学习(RL)和经典的感官平面操作(SPA)管道,并重点是对新对象,容器和布局的概括。 。我们发现(1)与层次结构相比,(1)平面RL政策在HAB上挣扎; (2)具有独立技能的层次结构遭受“交接问题”的困扰,(3)水疗管道比RL政策更脆。
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We introduce a new tool for stochastic convex optimization (SCO): a Reweighted Stochastic Query (ReSQue) estimator for the gradient of a function convolved with a (Gaussian) probability density. Combining ReSQue with recent advances in ball oracle acceleration [CJJJLST20, ACJJS21], we develop algorithms achieving state-of-the-art complexities for SCO in parallel and private settings. For a SCO objective constrained to the unit ball in $\mathbb{R}^d$, we obtain the following results (up to polylogarithmic factors). We give a parallel algorithm obtaining optimization error $\epsilon_{\text{opt}}$ with $d^{1/3}\epsilon_{\text{opt}}^{-2/3}$ gradient oracle query depth and $d^{1/3}\epsilon_{\text{opt}}^{-2/3} + \epsilon_{\text{opt}}^{-2}$ gradient queries in total, assuming access to a bounded-variance stochastic gradient estimator. For $\epsilon_{\text{opt}} \in [d^{-1}, d^{-1/4}]$, our algorithm matches the state-of-the-art oracle depth of [BJLLS19] while maintaining the optimal total work of stochastic gradient descent. We give an $(\epsilon_{\text{dp}}, \delta)$-differentially private algorithm which, given $n$ samples of Lipschitz loss functions, obtains near-optimal optimization error and makes $\min(n, n^2\epsilon_{\text{dp}}^2 d^{-1}) + \min(n^{4/3}\epsilon_{\text{dp}}^{1/3}, (nd)^{2/3}\epsilon_{\text{dp}}^{-1})$ queries to the gradients of these functions. In the regime $d \le n \epsilon_{\text{dp}}^{2}$, where privacy comes at no cost in terms of the optimal loss up to constants, our algorithm uses $n + (nd)^{2/3}\epsilon_{\text{dp}}^{-1}$ queries and improves recent advancements of [KLL21, AFKT21]. In the moderately low-dimensional setting $d \le \sqrt n \epsilon_{\text{dp}}^{3/2}$, our query complexity is near-linear.
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Despite the recent progress in language generation models, their outputs may not always meet user expectations. In this work, we study whether informational feedback in natural language can be leveraged to improve generation quality and user preference alignment. To this end, we consider factual consistency in summarization, the quality that the summary should only contain information supported by the input documents, for user preference alignment. We collect a high-quality dataset, DeFacto, containing human demonstrations and informational feedback in natural language consisting of corrective instructions, edited summaries, and explanations with respect to the factual consistency of the summary. Using our dataset, we study two natural language generation tasks: 1) editing a summary using the human feedback, and 2) generating human feedback from the original summary. Using the two tasks, we further evaluate if models can automatically correct factual inconsistencies in generated summaries. We show that the human-edited summaries we collected are more factually consistent, and pre-trained language models can leverage our dataset to improve the factual consistency of original system-generated summaries in our proposed generation tasks. We make the DeFacto dataset publicly available at https://github.com/microsoft/DeFacto.
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Complex and contact-rich robotic manipulation tasks, particularly those that involve multi-fingered hands and underactuated object manipulation, present a significant challenge to any control method. Methods based on reinforcement learning offer an appealing choice for such settings, as they can enable robots to learn to delicately balance contact forces and dexterously reposition objects without strong modeling assumptions. However, running reinforcement learning on real-world dexterous manipulation systems often requires significant manual engineering. This negates the benefits of autonomous data collection and ease of use that reinforcement learning should in principle provide. In this paper, we describe a system for vision-based dexterous manipulation that provides a "programming-free" approach for users to define new tasks and enable robots with complex multi-fingered hands to learn to perform them through interaction. The core principle underlying our system is that, in a vision-based setting, users should be able to provide high-level intermediate supervision that circumvents challenges in teleoperation or kinesthetic teaching which allow a robot to not only learn a task efficiently but also to autonomously practice. Our system includes a framework for users to define a final task and intermediate sub-tasks with image examples, a reinforcement learning procedure that learns the task autonomously without interventions, and experimental results with a four-finger robotic hand learning multi-stage object manipulation tasks directly in the real world, without simulation, manual modeling, or reward engineering.
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Free-text rationales (FTRs) follow how humans communicate by explaining reasoning processes via natural language. A number of recent works have studied how to improve language model (LM) generalization by using FTRs to teach LMs the correct reasoning processes behind correct task outputs. These prior works aim to learn from FTRs by appending them to the LM input or target output, but this may introduce an input distribution shift or conflict with the task objective, respectively. We propose KNIFE, which distills FTR knowledge from an FTR-augmented teacher LM (takes both task input and FTR) to a student LM (takes only task input), which is used for inference. Crucially, the teacher LM's forward computation has a bottleneck stage in which all of its FTR states are masked out, which pushes knowledge from the FTR states into the task input/output states. Then, FTR knowledge is distilled to the student LM by training its task input/output states to align with the teacher LM's. On two question answering datasets, we show that KNIFE significantly outperforms existing FTR learning methods, in both fully-supervised and low-resource settings.
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As information extraction (IE) systems have grown more capable at whole-document extraction, the classic task of \emph{template filling} has seen renewed interest as a benchmark for evaluating them. In this position paper, we call into question the suitability of template filling for this purpose. We argue that the task demands definitive answers to thorny questions of \emph{event individuation} -- the problem of distinguishing distinct events -- about which even human experts disagree. We show through annotation studies and error analysis that this raises concerns about the usefulness of template filling evaluation metrics, the quality of datasets for the task, and the ability of models to learn it. Finally, we consider possible solutions.
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Targeted syntactic evaluations of language models ask whether models show stable preferences for syntactically acceptable content over minimal-pair unacceptable inputs. Most targeted syntactic evaluation datasets ask models to make these judgements with just a single context-free sentence as input. This does not match language models' training regime, in which input sentences are always highly contextualized by the surrounding corpus. This mismatch raises an important question: how robust are models' syntactic judgements in different contexts? In this paper, we investigate the stability of language models' performance on targeted syntactic evaluations as we vary properties of the input context: the length of the context, the types of syntactic phenomena it contains, and whether or not there are violations of grammaticality. We find that model judgements are generally robust when placed in randomly sampled linguistic contexts. However, they are substantially unstable for contexts containing syntactic structures matching those in the critical test content. Among all tested models (GPT-2 and five variants of OPT), we significantly improve models' judgements by providing contexts with matching syntactic structures, and conversely significantly worsen them using unacceptable contexts with matching but violated syntactic structures. This effect is amplified by the length of the context, except for unrelated inputs. We show that these changes in model performance are not explainable by simple features matching the context and the test inputs, such as lexical overlap and dependency overlap. This sensitivity to highly specific syntactic features of the context can only be explained by the models' implicit in-context learning abilities.
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